Job Description
Job Title -3D Artist/Technical Artist IV
Location - Remote
Contract Duration - 4 months contract (Potential to Extend)
Pay Range - $65-$70/hour on W2 (DOE)
Role Summary
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging experiences to demonstrate technology use cases between research and product.
Technical Artist Responsibilities
- Partner closely with the engineering and design teams to develop experiences across a range of devices.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Design, manage and maintain the pipeline of artists workflows.
- Prototype end-to-end experiences in real-time: Environments and Characters
- Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
Minimum Qualifications
- Expertise working with Unity
- Expertise in procedural effects and tooling
- Expertise in gaussian splats, scene, and object reconstruction
- 5+ years of experience developing real-time experiences.
- Demonstrated expertise with at least one of the following pipelines: Runtime Behaviors, or Asset Pipeline.
- Experience in content authoring packages (e.g. Maya, Houdini, Blender etc.)
- Expertise in at least one low-level programming language
- Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
- Experience collaborating on multi-disciplinary teams.
Preferred Qualifications
- VR, MR and AR experience
- Knowledge of emerging AI technologies
- Experience with game optimization techniques
Job Tags
Remote job, Contract work,